Beta Update Version 0.2.1
Joshua Langer's Tower Defense » Devlog
For this week's content update, releasing early, it was originally scheduled for Saturday March 13 I have been hard at work setting up some new content and working on some performance issues in WebGL, hoping to put the WebGL Version online on this week.
Levels
- Added 10 new maps to the build
- There are 5 maps of each biome type.
- Added a level select screen which will work off of a new Save System
Units
- Updated Unit Health
- Added a Healthbar to each Unit that appears in the game
- Added a Boss unit that will be on all levels of multiples of 5
- Units now have their own Gold Reward instead of all units granting 50 Gold
Looking forward for the next week.
Levels and Map Work
- Updating the original 5 levels for look and feel
- Adding 10 more levels to complete the base game
- Second Balance Pass
Audio and Sound Effects
- I am finalizing the audio for each level/biome and the sound effects to be used. These should be appearing in the Build for Saturday March 20, maybe earlier, we'll see
Visual Effects
- Still working on death effects right now for the units, these should be coming in soon.
Performance
- Continuing to ensure Game Performance is stable across Windows and WebGL, updating code where needed to increase game performance.
Files
TowerDefenseBeta.zip 27 MB
Mar 12, 2021
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Joshua Langer's Tower Defense
Status | Released |
Author | Spectral Games |
Genre | Strategy |
Tags | 2D, Singleplayer, Tower Defense |
Languages | English |
More posts
- UI Updates and Hotfixes - 24 JulyJul 24, 2022
- Release 1.0Mar 25, 2021
- Beta Patch Notes - Balance Pass 2Mar 14, 2021
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